![]() Then, you can find your claimed blueprints at the Craftmaster’s shop. You will need to obtain weapon blueprints by exploring The City or claiming them as a reward. With Weapon Crafting, we offer you full control over your loadout.Ĭrafting will happen with… Craftmasters (hooray!). To slay enemies with style, you need the proper weapon, and we understand how durability makes you cycle through your arsenal and how hard it is to loot good weapons. That said, we have introduced a Gear Transmog feature that will help you slay enemies with style! You can now Modify the visuals of most of your gear pieces by using a new slot called “Appearance”. We know how important it is to maintain the best stats in the game and look good while you do. Added new hit reactions and improved some of the existing ones.Enemies can pass burning and electrocuted effects to each other.Support for Biters seamlessly falling from high ground, including rooftops.Added an ability to dismember enemies through collisions with environment objects.More ragdoll improvements for immersion and emergent gameplay.“Domino Ragdoll” introduced, where enemies can fall on each other, with a proper reaction to the force and weight that pushes them.New hit detection code for improved enemy reactions to being hit with a weapon.“Spill the beans” takes on a literal meaning with the possibility of ripping the guts from your foe.Players can rip out a chunk of flesh and leave a hole in the enemy’s body.New visualizations of damage done to enemies (visible bones, ribs, eyeballs, etc.).Cut Demolishers – and everything else – in half.Top up your slay-game, and brutalize both Infected and Human type enemies. As the name of the update suggests, in this patch, we focus on the physical combat and brutality that revolves around it.Outpost Drop - one such item in the Armory can give you a chance to win exclusive weaponry, which are some of the rarest items any Pilgrim can have.įor new bounties, unique rewards, and more, visit Ĭombat Improvements, including Brutality and Physicality New Gear - Pilgrim Outpost has a special Armory where you can spend Pilgrim Tokens on new weapons, unique outfits, specialized tools and more. Complete bounties in order to receive Reputation Points and rank up to earn Pilgrim Tokens. Rank System - Pilgrims have their very own reputation system. Carry out all six of them in a week to receive additional rewards! New Bounties - activate tasks in order to complete them in the game. Spike Returns - the legendary Pilgrim is back to guide you through the murky waters you might encounter on the foray. It’s a place where you can experience the Dying Light world in a completely new way. One of those Outposts is near Villedor - visit it at Ĭreate an account, connect it to the gaming platform of your choice, and take on weekly bounties!Īn All-New Service: Pilgrim Outpost - introducing the next dedicated online service for all fans, now a part of TechlandGG. To travel between them, Pilgrims have created a network of hideouts where they can rest, refill on supplies, refine weaponry, and prepare for the next day. The remaining human settlements are hundreds of kilometers apart. Fixed Far Jump skill to provide with smoother experience.Fixed camera smoothing in run animation.Fixed a crash that could happen every time the player tried to enter the main menu after launching the game.Fixed several console freezes and hangs related to wrongly uploaded data.Fixed an issue with multiple video settings being reset to the previous state after loading a save file.Optimized medium and high presets of volumetric fog, which caused performance drops. ![]() Fixed the lack of distinction between slot types for weapon mods in the Craftmaster menu.Now AIs will have a proper ragdoll reaction after using the Grapple Throw skill.Fixed the issue with mods and charms not appearing on the Skullcut weapon.Fixed rare cases where the number of enemies from the Viral Rush event blocks story progression.Fixed the Viral Rush bounty counter increasing by 2 after performing a single action.Fixed a rare issue with co-op players getting stuck on the “Please Wait” communication error if the dialogue is triggered by both players at the same time.We've just dropped a quick hotfix for update 1.10.0!
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